Design system / 2026
The system behind the feeling.
A small set of decisions turns strategy into a world people can recognise. Type, space, colour, and behaviour give different kinds of work a shared rhythm.
A working principle
“Design is one.”Massimo Vignelli, The Vignelli Canon.
Identity, interface, image, and space may look different. The discipline behind them should still feel related.
Make coherence repeatable.
Standardize the invariants, not the story.
The work moves between identity systems, digital experiences, and generative fields. The constants are clarity, proportion, and restraint, with enough structure for the idea to travel without losing its character.
01 / Voice
Type sets the register.
Newsreader carries the editorial voice. Manrope carries operational clarity. The hierarchy is felt before it is named.
A specimen in context
Identity is an experience.
The strongest brands are made through clear decisions, repeated with care, until people know how to feel about them.
02 / Space
Rhythm is a form of hierarchy.
Space distinguishes a thought from its supporting material. It is not empty room; it is editorial punctuation.
A measured composition
More room above a new idea.
Intervals are selected from the shared scale, then judged against the type and content.
The structure underneath
Seven columns for the idea. Five for the evidence. The grid gives the page a rhythm without dictating the story.
03 / Material
Colour stays quiet.
The portfolio shell stays controlled so the work can carry the visual colour story. One action accent is enough.
A quiet interface
Colour supports the decision.
Paper holds the page. Ink carries the idea. The accent asks for action.
--color-paper--color-surface--color-surface-raised--color-ink--color-ink-muted--color-ink-subtle--color-line--color-accentLight and dark mode are not alternate art directions. They are two expressions of the same hierarchy.
04 / Motion
Motion gives the system a pulse.
Motion is used for orientation, reveal, and feedback. It never asks to be admired on its own.
Try the rhythm
Each gesture uses one of the timings already present in the portfolio.
180ms / standard--duration-fast · --ease-standard520ms / out--duration-reveal · --ease-out800ms / study--duration-study · --ease-studyTime is context
--duration-fast180msImmediate feedback--duration-press160msPress feedback--duration-study-menu180msSmall menu transitions--duration-image220msImage response--duration-medium320msInterface transitions--duration-reveal520msEditorial reveals--duration-study800msField material--entrance-offsetvar(--space-3)Section arrival offset--entrance-blur0.5remMedia entrance blur--entrance-stagger50msList entrance step--entrance-chapter-step70msPaired chapter step--entrance-chapter-cap210msPaired chapter maximum delay--motion-press-scale0.97Subtle press compression--motion-hover-media-scale1.018Fine-pointer media response--motion-menu-offset-0.35remSmall menu arrival offset--motion-spring-duration0.5sSelective bespoke spring duration--motion-spring-bounce0.2Selective bespoke spring bounceViewport entrances
One shared grammar for editorial arrival: text stays crisp, media carries the material shift, and lists settle in a short sequence.
--duration-medium--duration-medium--duration-reveal--entrance-stagger05 / Infrastructure
The machinery should disappear.
The site is built with Astro: static by default, selective by necessity, and fast enough for the idea to arrive before the implementation does.
The quiet stack
Astro renders the editorial routes at build time and leaves server handling to the routes that need it. MDX keeps case studies structured, local fonts and media stay inside the production package, and one shared motion director coordinates viewport entry, sequencing, focus safety, and reduced-motion behavior. It currently pilots vanilla Motion's `inView` primitive for detection while CSS owns the visual treatment. Talos and Light Study share the same lifecycle through bespoke recipes. The only Three.js surface is Light Study, which keeps a CSS fallback when motion or capability is unavailable.
06 / Practice
Rules become valuable in use.
A rule earns its place when it helps someone understand, trust, or move through the work.
Applied system / One composition
Where the decisions meet.
Type, space, and behaviour turn an idea into something people can recognise, understand, and move through.
Resting
Clear hierarchy. Quiet action.
Engaged
Visible agency. No decoration.
Supporting
Supporting information recedes.
Under pressure
Premium means usable.
Focus remains visible, and touch and keyboard never depend on hover. Pointer feedback adds a little life without carrying meaning. Motion is purposeful, and the hierarchy survives themes, narrow screens, reduced motion, and missing WebGL. Care is what makes the system dependable.